![]() ![]() By default, waypoint markers send you to your next objective, and plenty of checkpoint gates are littered along the way to make sure you’re not pulling your hair out at every massive fall. The world is a few disparate open areas with distinctive pathways that can take you in different directions, all of which is connected together by a couple of world portals that activate as the result of completing key missions in the storyline, letting you progress through the increasingly perilous biomes jungle, desert, and mountain. Unlike the first Windlands, there’s no central hub to return to. From thereon out, shooting became less and less of a hassle as I got the hang of it. About half-way through, I dug into the advanced settings and found a selector that would allow me to lock the bow to my left hand, relieving the issue entirely. About half the time I would instinctively activate both grip buttons for a quick shot, and would accidentally switch the bow to my non-dominant hand, something I think could be easily solved by simply checking a box at the beginning of the game. Set as default, the first grip button you activate deploys the bow, while the other hand (using grip) can draw arrows. Swinging and shooting at the same time, which becomes a necessity in some levels, isn’t as dead simple as I would have hoped, although it’s entirely possible once you get the hang of it. Activating the bow is handled via Oculus Touch’s grip buttons, and can be deployed while using the grappling hooks, which are mapped to the triggers. There’s a reticle, but your infinite laser arrows have a definite arc affected by gravity, making it more of an indicator of whether you’ve lined up the shot correctly on the x-axis. By the time you pass the half-way point in the game though, you don’t really see any new attack types, just a higher quantity.īow-shooting, while overall good, was at first a fiddly thing, and there’s a few things to know before heading it. And you’ll need those shooting skills too, as bosses fire lasers, energy bombs, homing missiles, and spit out other droids to harass you. ![]() The new world of Windlands 2 delivers giant bosses, annoying laser-shooting droids, and a few timed shooting challenges to sharpen your new bow-handling ability. A timed shooting puzzle, Image courtesy Psytec Games There’s still plenty of that to go around as you gain one new ability not seen in the game’s pacifist forerunner: bow-shooting. If you thought the addition of combat and NPCs was going to change the amount of platform-jumping and swinging madness seen in the first Windlands, you shouldn’t worry. There you battle the dark forces that rise again. You’re on a journey to an island with your master, Tohir, who starts-forgive the pun-showing you the ropes through the puzzle-like configuration of the world. He was slain by your golden-eyed human ancestor though, and generations later, you find yourself as an apprentice of a new class of humans, called ‘guardians’, that are capable of wielding impressive jumping and swinging abilities. Here’s the short of it: long ago a dimension-jumping demon destroyed the lizard-people’s world with giant automatons, reducing the alien planet to a barren wasteland. The game introduces us to the history of the world and the reasons behind your quest. Windlands 2 is a first-person VR combat platformer that builds on the lore explored in the first you don’t need to play the original Windlands to know what’s going on, because all of that’s largely fleshed out in the second installment anyway. Release Date: September, 12th 2018 (Rift), TBD (Vive & PSVR) The latest Windlands isn’t simply a continuation of the hunt for all-important power crystals and Easter eggs though, now boasting enemies, multiplayer co-op, races, and a classic gaming-inspired story that confronts players with the disastrous forces that wrecked the once prosperous world it feels like the true beginning of the series.Īvailable On: Oculus Store (Rift) – Coming to HTC Vive & PSVR As one of the first full-length games for VR, Windlands (2016) pioneered a movement scheme that sends you soaring high into the air, using your grappling hooks to swing from bush to tree in the desolate world that was fractured and destroyed after a planet shaking conflict. ![]()
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